Game Concept
To escape the noise in the room. Need the sound on to hear if traveling closer to it or further away.
Gameplay
Player starts in the middle of a large room and must find a way to escape the noise that is in the room.
This will be a 2d platformer with each level being contained in a single room.
Game Mechanics will be jumping, jumping off of walls, grabbing ledges, attacking, and running.
In each room there will be a spot of silence and the player must make his way to that spot. There will be one loud constant sound in each room. As the player gets closer to a noise the volume increases and it decreases as the player gets further from the noise. There will be quieter sounds that either fade in and out or pulse every few seconds to throw the player off.
Enemies will be added in at later levels. These guys should emit sounds and chase the player making it harder to find the silence. Enemies can be destroyed.
Sounds should be irritating. The player should want to turn the sound down. Having the volume up should be the only way to complete the levels. There should be no visual indicators of where the player needs to go.