Sockey or Hocker

Game Concept
It is Soccer and Hockey combined.

Gameplay
Would be current rule of Hockey, but instead of hockey sticks the players would have to dribble the puck with their feet.

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Forever Young

Game Concept
A comical look at the way we as a society have become obsessed with healthy living

Game Story
Thomas was down on his luck and living on the streets. His health was deteriorating quickly and he didn’t want his last days on earth to be alone on the streets. Every night he prayed that some small miracle would help him out of his current situation and able him to get back on his feet before death came to get him. Days and weeks passed and each time he prayed he asked for just a little less than the time before. It got to the point where he wasn’t asking for very much more than he already had, so he changed his way of thinking. The next day he decided to try and make a deal with the devil to see what that would get him.

“Devil!” Thomas shouted. “I will sell you my soul if you give me the opportunity to be 25, immortal, and with no health problems.” Not thinking that anything would come of it he was about to continue his day.
“Deal,” said a voice from behind him. “I just need you to sign here.” Thomas turned around and was shocked to see the devil standing behind him.
Quite well dressed, Thomas thought to himself as he eyed the three piece suit the devil was wearing.
“Why thank you, you know flattery will get you everywhere” the devil chuckled.
It took a moment for Thomas to realize that the devil could hear his thoughts. “You’re welcome,” Thomas said sheepishly. “Uh… sign what?” he added.
“The contract” said the devil. “I get your soul and you get the opportunity to be young and immortal.”
It worked? Thomas thought.
“Yes,” replied the devil.
“You heard my plea, and now you are here offering it to me?” asked Thomas.
“Yes, and I must say my time is short so if you don’t want this…”
“YES!” Thomas interrupted the devil, “I want it, were do I sign?”
“Right here.” The devil pointed to a dotted line at the bottom of a page. Thomas signed without a second thought to it. “The deal is done,” said the devil. “Enjoy.”

Thomas scurried to find a mirror or some sort of reflective surface to see his new appearance. Once he found one he saw that he was gazing at his same old weary face. “I thought you said we had a deal! Why do I still look the same?” Thomas asked.
“Ah we do, and I gave you want you wanted an opportunity,” the devil said. “It is up to you to take advantage of that opportunity.”
“Well how do I do that?” Thomas asked quizzically.
“Simple. You take the life from others, and their lives will make and keep you young,” the devil said almost in a full out laughter.
“I… I can’t kill other people,” Thomas said gasping for air, bent over at the waist nearly sick to his stomach.
“Then yours will be one of the easiest souls I have ever collected.” And with that the devil was gone. The only evidence that he’d been there was a haunting laughter that hung in the air.

Thomas was retching in the alleyway. How was he suppose to kill someone? How was he suppose to take a life? Wait.. how was he suppose to take a life? “Devil!” Thomas shouted. “How am I suppose to take the life of another?” Just then a pair of gloves appeared in his hands with a note that read: Just reach out and touch someone… Get it? LOL, OMG I crack myself up. Thomas rolled his eyes and put on the gloves, he felt energy rush through his body. “Okay,” Thomas said, “I can do this, but I will not take the life of anyone who isn’t already dying… Deal?” Thomas nodded in agreement with himself that he wasn’t going to kill anyone who wasn’t already dying. He readied himself for the possibility that awaited him and he headed out of the alley. A newspaper vending machine caught his eye as he made it out into the daylight. He walked over and read the headlines. As he was reading a huge smile crept over his face for one of the front page headlines stated that being homeless would eventually cause someone to die. Thomas now knew where to begin as he looked down the street. Today was going to be the beginning of a brand new life.

Gameplay
This is going to be a 2D side-scrolling game where the main character walks by himself from the beginning of the level to the end.
The player reads the day’s headline and points with a mouse cursor or finger on the background characters that match the description of those who are dying.
There will be a youth meter that goes from young to old. The more lives you take the younger the main character will be.
If you get too old the bar will change from old to dead. If the bar reaches dead the devil will come and collect his (your) soul.
Collect money to be able to buy cloths and other items such as a house and car.
Earn your way to billionaire status and then retire.
But remember: you still need to take lives to stay young.

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Impatient

Concept
This is not so much a game as it is an app. It would keep track of how often you check on an upcoming event. An animation would show up after everything was set up and the countdown would begin. After that, every time you would check on the progress the animation would give you a snarky remark about being impatient and add a tally mark. Once the event has arrived an alarm will go off and give a score of how impatient you are. You could challenge friends and see who is the most impatient of the group. They would have to be for comparable events because the likelihood of everyone waiting on the same event would be slim, though not impossible.

Example: You are waiting for a package to be delivered. You input the information for when the package is supposed to arrive. Every time you check on the status of the package the app will tell you the remaining time to delivery, time since you last checked, how many times you have checked, and an animation telling you to calm down.

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Stolen Destiny

Game Concept
What if someone else answered your destiny? What would that mean for you? What would that mean for the person who took your place?

This game centers around a character who, by mere seconds, missed his destiny because someone who wasn’t suppose to be there got in the way. So instead of being the hero, he is forced to get a lousy job and contend with that each and every day. Each night he watches the news cover the person who has taken his place, who has become a world renowned hero and a household name.

The game can follow these two characters. One is adventuring and is involved in life or death situations, very actiony type stuff, while the other is doing typical day-to-day life stuff like being in traffic, dodging people in the hallway, sneaking around the apartment being as quiet as possible so the solicitors will think no one is home, non-adventurey stuff like that.

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Stealing Parts

Objective
To go across the country stealing body parts to become the manliest-man.

Characters (names can be changed)
– Bob: The main character who has the appearance of a child rather than a man. He wants to be a real man, so people in his village will respect him more.
– Wizard: Bob’s guide and mentor throughout the game
– Grunt: The man of the village that everyone looks up to, and the one who makes Bob’s life as hard as possible.
– Samantha: The apple of Bob’s eye, but she doesn’t acknowledge that he exists and only spends her time with Grunt.
– Parents: Disowned Bob and are ashamed that he is their kid.

Story
Born in a village where boys are born with a beard and already covered in hair, Bob came out hairless and very feminine looking. If not for a certain body part, everyone in the village would have sworn that he was a girl. Even his father tried to cut it off when no one was looking, because it would have been better to have a girl than a girly man. Growing up he was disowned by his parents and laughed at by everyone in the village. His mockery traveled across the countryside and people would come from all over to laugh and make fun of Bob. Bob tried so hard to be a manly man, but for everything he tried someone else did it 100 times better than he did. Fed up with being himself, Bob made the choice to leave the village and find somewhere no one else has been.
During his journey he discovers that being a weak man makes traveling much harder. After half a day of travel he passes out and cracks his head open on a rotted piece of wood. When he awakes he is greeted by an older man who has taken pity on the traveler and patched up his wounds.

Cut-scene
• Wizard: *In a deep soothing manly voice* Ah…you’re awake. How are you feeling?
• Bob: *In a high pitch, nasally, nails on a chalk board voice* Ohhh…my head hurts and I feel a little weak but I’m good.
• Wizard: Dear God, boy! Is that how you actually sound or did your neck get trampled?
• Bob: No, this is how I normally sound.
• Wizard: Ugh…Well try not to talk so much.
• Bob: OK
• Wizard: I said don’t talk. *Bob starts to open his mouth to say something* Shush, even the sound of your mouth opening hurts my ears.
• Bob: *heavy sigh*
• Wizard: It’s looks as though you were in some sort of fight, but I didn’t see anyone else. Was it a creature of the forest that got to you?
• Bob: No nothing like that, I got dizzy and blacked out. I have no idea what happened to me after that. I must have hit my head on something hard.
• Wizard: I found you lying on a piece of rotten wood.
• Bob: *sigh* Figures. I don’t think I could be anymore pathetic.
• Wizard: Let’s not get ahead of ourselves here.
• Bob: Huh?
• Wizard: Nothing. Perhaps I can help you?
• Bob: How?
• Wizard: Before I make any promises let me run an experiment on you.
• Bob: Experiment?
• Wizard: Yes, yes don’t worry it won’t hurt. I am going to age your face one week to see your ruggedness level.
• * A blue haze covers Bob’s head, when the haze clears nothing has changed except one hair has grown on Bob’s chin.*
• Wizard: Umm…let’s try again, maybe a month this time.
• *Same haze only thing different is the one hair is longer*
• Wizard: AGAIN!!!
• *Same haze and this time Bob has aged 60 years and the one hair on his chin is now creeping along the ground. Bob himself looks awful no hair, one crooked yellow rotted tooth in the middle of his smile, huge nose and ears both with a forest growing out of them , liver-spots, wrinkles, and eyebrows so bushy it would be a miracle he could see anything.*
• Wizard: Ahhhh…*covers eyes* what has been seen cannot be unseen. I am going to have nightmares for weeks. *returns Bob to normal* Here. This power I am going to give you will allow you to switch your less-manly body parts for others’ more-manly body parts.
• Bob: How does it work?
• Wizard: Just point it at the person who has something you want, say it and it becomes yours.
• *Bob quickly points it at the wizard*
• Wizard: Not me…I’m the one…
• Bob: VOICE!
• Wizard: *now in Bob’s voice* who is helping you. NO! You…how could you have done this to me?
• Bob: *In his new manly voice* There is no time to explain I must continue my quest. *With that he quickly runs out the door and into the forest.*
• Wizard: Come back with my voice! *pause* From this day on I shall never speak again.
– End Scene

Changeable Body Parts
– Hands
– Arms
– Upper Torso and Upper Back
– Abs and Lower Back
– Butt and Crotch
– Legs
– Feet
– Head including eyes, nose, ears
– Jaw, including mouth
– Beard and Hair
– Voice

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Escape the Noise

Game Concept
To escape the noise in the room. Need the sound on to hear if traveling closer to it or further away.

Gameplay
Player starts in the middle of a large room and must find a way to escape the noise that is in the room.
This will be a 2d platformer with each level being contained in a single room.
Game Mechanics will be jumping, jumping off of walls, grabbing ledges, attacking, and running.

In each room there will be a spot of silence and the player must make his way to that spot. There will be one loud constant sound in each room. As the player gets closer to a noise the volume increases and it decreases as the player gets further from the noise. There will be quieter sounds that either fade in and out or pulse every few seconds to throw the player off.

Enemies will be added in at later levels. These guys should emit sounds and chase the player making it harder to find the silence. Enemies can be destroyed.

Sounds should be irritating. The player should want to turn the sound down. Having the volume up should be the only way to complete the levels. There should be no visual indicators of where the player needs to go.

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Freddy’s Fun Day Out (Working Title)

Game Story
The following is being told by someone who knows Freddy.

When Freddy was a child around the age of five he did something heroic, albeit it was stupid and reckless and he really shouldn’t have survived, but he did and he won the love and support of his entire community and the city he lived near. You see, there was a gang that terrorized the town that Freddy lived in and Freddy noticed that when the gang was gone everyone talked about standing up to them, but when they showed up everyone ran away. So Freddy and his little kid brain decided that if someone was going to stand up to them it would have to be himself. So the next time he heard that they were on their way into town, Freddy jumped onto his bike and headed in the gang’s direction. He wasn’t sure what he was going to do once he encountered them, but he knew that something had to be done. As he was half way down the road the gang’s vehicle came into view about 200 yards ahead of Freddy. There was a pause, and then the car gunned the engine and headed straight for him, but Freddy didn’t flinch. He just kept on heading towards the car. The distance between Freddy and the car was quickly shrinking and a the panic that was already in the air was multiplying exponentially. People didn’t know what to do. There was no time to reach Freddy but does that mean we shouldn’t try? All we could do was watch in horror as the car sped towards the boy on his bike. And then inches before they collided the car swerved but the vehicle was going so fast it lost control and rolled over several time and then smashed hood-first into a building. We couldn’t believe what we’d just seen. This little boy stood up to a group of thugs and won. The rest of the day and far into the night there was a celebration going on and everything centered around the little boy on his bike. Now, to an adult this would be fine; they would accept the graciousness of everyone and with time move on and let it become a thing of the past. But not Freddy. He was very into the whole “hero” idea and it captivated him from the beginning. To be fair, the people around him played along with him far beyond the time frame of what should have been acceptable, calling him their little hero and giving him all kinds of gifts all the time. But eventually it all wore off and everyone stopped paying attention to little Freddy and the only one who really noticed was little Freddy himself. That is when the real trouble began. You see, Freddy is about as sharp as a bowling ball, as graceful as a drunk monkey, and his personality is like nails on a chalkboard. Really, in all honesty and putting this as nicely as I can, he is the worst person in the world to be around. If I was stuck in a situation where there was a watery death below me, a swirling fiery vortex of death to the left, every imaginable poisonous and venomous insect/reptile/amphibian falling down on me from above, and Freddy to my right wanting to save me, I would take my chances with everything else. What I am really saying is that….(being nudged in the ribs by someone else). Right, moving on after Freddy lost the attention of the town and the people around him, he tried to become a hero again to get back into the attention that was once lavished upon him daily. The problem was was there wasn’t anything that needed a hero in our little community that the police couldn’t handle. So Freddy began to follow the police where ever they went and when he couldn’t follow them he got himself a scanner to try and beat them to the problems. Time and time again he wound up getting in the way and botching things up, most of the botch ups involved a robber or car thief getting away. The boys in blue were always relatively patient and would confiscate his scanners and place him under the care of his parents, but he would always find more and do something to get away from his parents… or his parents just let him leave to you know get away from their little hell spawn… (another jab in the ribs) Ha ha he he anyway as time went on the town grew tried of Freddy and his attempts at heroism, but the final straw came when Freddy was solely responsibly for a bomb going off and killing over ten people and injuring dozen more. The police and the town had had enough and locked Freddy up, he was never meant to get out but somehow that uncoordinated imbecile managed to escape from prison and out into the wild. The only thing I know is that wheresoever that nutcase turns up there will be trouble, and I am sure that he knows enough now to not stay in the same place for very long. Come to think of it Freddy could bring this country to its knees trying to help it, my only hope is that someone is able to stop him before it is too late.

(could be someone talking to a reporter on the news)

The story will continue as he passes through towns and cities causing untold damage, but slipping away before being caught. Until the end when he becomes public enemy number one across the globe and eventually causes the destruction of the planet.

Game Concept
Any type of game (side scrolling platformer, FPS, or third person) in a comical tone where the main character believes he is doing good, but leaves destruction and devastation in his wake. The player throughout the level will see things through Freddy’s eyes and the player will only see the damage and destruction once the level is complete.

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One Drop at a Time

Game Concept
To fill a glass of water one drop at a time

Game Idea/story
One person stands at the top of a building and will drip a drop over the edge, while another person stands on the ground below holding a glass and trying to catch the drop that was dripped.

Gameplay
The Player will take control of the dripped drop and tilt the device (phone or tablet) to the left or right to avoid obstacles, gain power-ups, and attempt to eventually end up in the cup.

Obstacles
Birds
Plants
Planes (because why not?)
Sunbeams or some form of heat – to reduce the size of the drop
Kites
Wind

Power-ups
Cloud or other types of moisture – to make the drop grow in size
Funnel – to help target the cup
Freeze – a one hit shield
Odor – to repel things for a short time

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Food Fight Version 2

Game Concept
You are a piece of food (Player’s choice) and your goal is to outrun the Hand that is trying to grab you and feed you to the Mouth.

Gameplay
You take control of the food and run from left to right jumping over other food items that are smaller than you, sliding under the ones you can, or quickly fighting the ones you can’t jump over or slide under. The Hand will continually chase you until it comes to a piece of food. The Hand will then pick up the food and disappear for a few moments. The size of the food will determine how long the Hand is gone. The Hand will progressively get faster as the level or levels go on and will occasionally grab at the Player. The Player will have to dodge this by jumping or sliding.

Fighting will either be a quick time event where the Player will have to match the button onscreen within a given time, or a real time event with an attack button and a block button (possibly more button commands). During these battles the Hand will hover over the battle field waiting to eat the loser of the skirmish. The Player will continue until either the end of the level is reached, after which the Player is moved to the start of the next level to continue on until caught, or run until finally caught by the Hand and presented with a score and the option to begin again.

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To Become a Villain

Game Concept
This game would be set in an open sandbox-type environment like Grand Theft Auto. The object of the game would be to take the Player Character from a nobody to a Super Villain.

Game Idea
The Player starts out as a low level thug with desires to be more, so he/she ventures out on his/her own to start a new life of crime as a Super Villain. However, he/she can’t get the recognition from the big league Super Heroes to take him/her seriously. So time after time he/she is halted by bottom of the barrel Super Heroes and Side-Kicks. His/Her mission is to train, cause havoc, hire minions, be an all around bad guy/gal, and take out the Super Heroes starting from the bottom. The ultimate goal is to become a force to be reckoned with and take over the world.

The Player will have the ability to create his/her own character in the beginning and, as the Player progresses, a skill tree will become available for the Player to upgrade and choose whatever evil skills and powers he/she would like.

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